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Version: 0.93 |
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In video gaming, AssaultCube is a first-person shooter based upon the Cube engine. Although its main focus is online play, a single player mode exists which consists of computer-controlled bots, and AssaultCube includes Cube’s map maker which allows for in-game editing.
AssaultCube is available for Microsoft Windows, Linux and Mac OS X. While the Cube engine is free software, parts of AssaultCube, such as the graphics, are proprietary.
AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube’s distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. The two fictional teams in the game are the Cubers Liberations Army (CLA) and the Rabid Viper Special Forces (RVSF).
AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.[2]
Another unrealistic feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to achieve unusually high jumps when shooting downwards. This was also designed intentionally, allowing players to achieve faster getaways in capture the flag games.
AssaultCube’s weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, pistol, knife, and shotgun. However, some[who?] players on AssaultCube believe the game should adopt more realistic weapons like in Counter-Strike.
AssaultCube has many team and non-team based match modes:
* Capture the Flag |


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